How the agent (O) thinks
1·SELECT2·EXPAND3·SIMULATE4·BACKUP
On its turn the agent runs thousands of the four-phase loop you stepped through on the
Chibany tree — but here each simulate is a random play-out of a whole tic-tac-toe game to a
win, loss, or draw. The numbers it builds up:
Yellow number on a square = how many of its searches
tried that move (it plays the most-searched one); top-left % = its
estimated win rate from there. Beating it is hard — that's the point: the same loop that solved a
3-state toy plays a real game.